

Simply add new sections on to the end, separated correctly by commas as shown in the above section. You can have multiple planet-location entries. The first section is the base resource information, and the second and third sections tell the game that this resource appears on two different planet types, and the odds of it appearing on those planet types. In the above example, this resource has three sections. The contents of the file contains up to 80 resources (0 - 79) with the following format: This file is found directly under the root of the game folder, and should be placed under the root folder for your mod (created and placed into the folder "Customization"). It's the first thing I did to get DW:U to run and it didn't work in my case.Resources in Distant Worlds Universe are modded by altering the contents of the file "resources.txt". This is true, but a couple people said doing this also allowed DW:U to run. Note: To avoid the long opening movie: In the Startup file, change 'playmovie 1' to 'playmovie 0'.

Note that you need to extract the DirectX runtimes and after that run DXSETUP.exe from the target directory manually. Microsoft XNA Framework Redistributable 4.0 I am on a fresh Windows10 installation and installing the following two components, that can be obtained directly from the Micorosft Website made the game run. DW:U now runs on my second Skytech computer.

So, I looked for help in this DW:U community discussion and found it. I tried various display settings and made certain drivers were updated. After a few seconds, it just reverted back to the initial DW:U 'play' screen. Nothing happened at the second, smaller screen. You select 'play' from an initial DW:U screen, then a second, smaller screen pops up which states what is being loaded for a new game.īut on my second Skytech computer, DW:U wouldn't run. I had no problem running DW:U on my first Skytech gaming computer.
